Akos Szabo
Senior Environment Artist at Digic Pictures
Budapest, Hungary
Summary
Senior Environment Artist with 11 years of industry experience working on feature films, television shows, AAA game cinematics, and games.
Graduated with first class honours in 3D Animation from the GCU in Glasgow, and taken an entertainment design class with CGMA for architecture concept art.
Currently working full-time at Digic Pictures in Budapest.
2023 reel password is 1234
Skills
Environment DesignEnvironment Layout3D ModelingDigital SculptingEnvironment ModelingTexturingShadersSet DressingScatteringConcept ArtMatte Painting
Software proficiency

Maya

ZBrush

Houdini

Blender

Substance 3D Painter

Nuke

Redshift

Unreal Engine

SpeedTree

Photoshop

Modo

Katana

Mari

Substance B2M

Quixel Suite

xNormal

Arnold
Productions
Commercial / Advertisement
Metal Eden Cinematic Launch Trailer
Year
2025
Role
Senior Environment Artist
Company
Digic Pictures
Movie
Snow White
Year
2025
Role
Key Environment Artist
Company
MPC London
TV Production
Prehistoric Planet 2
Year
2023
Role
Key Environment Artist
Company
MPC London
Commercial / Advertisement
Sniper Elite 5 Cinematic Trailer
Year
2022
Role
Generalist
Company
Rebellion Film & TV Studios
Commercial / Advertisement
Evil Genius 2 Cinematic Trailer
Year
2021
Role
Generalist
Company
Rebellion Film & TV Studios
Movie
The Call of the Wild
Year
2020
Role
Key Environment Artist
Company
MPC Montreal
Movie
The Lion King
Year
2019
Role
Environment TD
Company
MPC London
Commercial / Advertisement
Uncharted 4: A Thief's End - Heads Or Tails CG Trailer
Year
2016
Role
Junior Environment Generalist
Company
Digic Pictures
Commercial / Advertisement
Uncharted 4: A Thief's End - Man Behind The Treasure CG Trailer
Year
2015
Role
Junior Environment Generalist
Company
Digic Pictures
Commercial / Advertisement
Assassin's Creed: Syndicate TV spot (Europe)
Year
2015
Role
Junior Environment Generalist
Company
Digic Pictures
Experience
Senior Environment Artist at Digic Pictures
Budapest, HU
Environment layout, modeling, sculpting, texturing, set dressing, scattering, overpainting for animated series/cinematics.
Key Environment Artist at MPC Film & Episodic
London, United Kingdom
Environment sculpting, texturing, set dressing, scattering, QC rendering, procedural Houdini modeling. Asset modeling and texturing for virtual production.
Generalist at Rebellion Film & TV Studios
Didcot, United Kingdom
Generalist in a hybrid realtime/render pipeline. Unreal Engine/Houdini-Solaris with Redshift.
Layout/Procedural and regular modeling/Sculpting/Texturing/Lookdev/DMP/Concept Art
Environment Generalist TD at DNEG
London, United Kingdom
January 2020 - March 2020
3 month contract work for Fast and Furious 9
Key Environment Artist at MPC (Moving Picture Company)
Montreal, Canada
6-7 month contract work for Call of the Wild
Environment TD at MPC (Moving Picture Company)
London, United Kingdom
High resolution environment modeling, sculpting, set dressing, scattering, layout for feature film.
Environment Artist at Treehouse Ninjas
Budapest, Hungary
April 2017 - October 2017
I was an outsource environment artist within a small team for Machine Games for six months working on the last game level of Wolfenstein II: The New Colossus (and a couple of other assets scattered throughout the game).
Environment Artist at Digic Pictures
Budapest, Hungary
January 2016 - April 2017
As a mid-level artist I worked on hero and background assets for AAA game cinematics and commercials (including modeling, UVs, sculpting, texturing and shading. I also did concept art when needed, and a bit of matte painting).
Junior Environment Generalist at Digic Pictures
Budapest, Hungary
As a junior I mostly worked on background assets including modeling, UVs, sculpting, texturing and shading.