This was our first big project at Rebellion Film Studios fully testing out the Houdini-Solaris-Redshift USD pipeline, what a ride! My responsibilities started with modelling vegetation assets (trees, bushes, ivy, etc) in Speedtree, later on it was environment layout, set dressing/scattering, sculpting, procedural houdini model setups (cables, rooftop), env lookdev, and in the final phase matte painting.
Full Cinematic