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Environment/DMP from Sniper Elite 5 Cinematic Trailer

This was our first big project at Rebellion Film Studios fully testing out the Houdini-Solaris-Redshift USD pipeline, what a ride! My responsibilities started with modelling vegetation assets (trees, bushes, ivy, etc) in Speedtree, later on it was environment layout, set dressing/scattering, sculpting, procedural houdini model setups (cables, rooftop), env lookdev, and in the final phase matte painting.

The main environment I was responsible for including layout, scattering, terrain sculpting, vegetation modeling, procedural cable setup

The main environment I was responsible for including layout, scattering, terrain sculpting, vegetation modeling, procedural cable setup

Rooftop modelled in Houdini, set dressing, scattering, vegetation modeling, DMP pass on the terrace

Rooftop modelled in Houdini, set dressing, scattering, vegetation modeling, DMP pass on the terrace

DMP pass on the buildings, set dressing, tree modeling

DMP pass on the buildings, set dressing, tree modeling

DMP pass on the buildings, background matte paint

DMP pass on the buildings, background matte paint

DMP pass on the architecture, scatter/texturing on the terrace floor

DMP pass on the architecture, scatter/texturing on the terrace floor

Full Cinematic