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Environment work from F9 - Armadillo Sequence

Just before the pandemic hit had the pleasure of working at DNEG London for a 3 month contract to contribute some environment work to F9. The team was great and I learned a lot from them even in such a short time! Special thanks to Nigel for teaching me some DMP even in the midst of all the craziness this project had :) Also big thanks to Aaron and Wojtek, two houdini gurus for helping me out with the cable script whenever I got stuck!

Was responsible here for sculpting the BG hills with the armadillo path and doing some layout work.

Was responsible here for sculpting the BG hills with the armadillo path and doing some layout work.

Made a custom Houdini cable setup for this sequence that we could easily update each time the poles were moved due to feedback iterations.

Made a custom Houdini cable setup for this sequence that we could easily update each time the poles were moved due to feedback iterations.

Got to create some grass patches for the scatter team, haven't used Speedtree much before so that was a good learning experience.

Got to create some grass patches for the scatter team, haven't used Speedtree much before so that was a good learning experience.